.NET#
This is a minimal server application built for .NET with ASP.NET Core Minimal APIs that allows:
- Generating LiveKit tokens on demand for any application client.
- Receiving LiveKit webhook events.
It internally uses the LiveKit .NET SDK.
Running this tutorial#
1. Run OpenVidu Server#
-
Download OpenVidu
-
Configure the local deployment
-
Run OpenVidu
To use a production-ready OpenVidu deployment, visit the official deployment guide.
Configure Webhooks
All application servers have an endpoint to receive webhooks from OpenVidu. For this reason, when using a production deployment you need to configure webhooks to point to your local application server in order to make it work. Check the Send Webhooks to a Local Application Server section for more information.
2. Download the tutorial code#
3. Run the server application#
To run this server application, you need .NET installed on your device.
- Navigate into the server directory
- Run the application
Warning
This .NET server application needs the LIVEKIT_API_SECRET
env variable to be at least 32 characters long. Make sure to update it here and in your OpenVidu Server.
4. Run a client application to test against this server#
To run the client application tutorial, you need an HTTP web server installed on your development computer. A great option is http-server. You can install it via NPM:
-
Navigate into the application client directory:
-
Serve the application:
Once the server is up and running, you can test the application by visiting http://localhost:5080
. You should see a screen like this:
Accessing your application client from other devices in your local network
One advantage of running OpenVidu locally is that you can test your application client with other devices in your local network very easily without worrying about SSL certificates.
Access your application client through https://xxx-yyy-zzz-www.openvidu-local.dev:5443
, where xxx-yyy-zzz-www
part of the domain is your LAN private IP address with dashes (-) instead of dots (.). For more information, see section Accessing your local deployment from other devices on your network.
For more information, check the JavaScript tutorial.
To run the client application tutorial, you need Node installed on your development computer.
-
Navigate into the application client directory:
-
Install dependencies:
-
Run the application:
Once the server is up and running, you can test the application by visiting http://localhost:5080
. You should see a screen like this:
Accessing your application client from other devices in your local network
One advantage of running OpenVidu locally is that you can test your application client with other devices in your local network very easily without worrying about SSL certificates.
Access your application client through https://xxx-yyy-zzz-www.openvidu-local.dev:5443
, where xxx-yyy-zzz-www
part of the domain is your LAN private IP address with dashes (-) instead of dots (.). For more information, see section Accessing your local deployment from other devices on your network.
For more information, check the React tutorial.
To run the client application tutorial, you need Node installed on your development computer.
-
Navigate into the application client directory:
-
Install the required dependencies:
-
Serve the application:
Once the server is up and running, you can test the application by visiting http://localhost:5080
. You should see a screen like this:
Accessing your application client from other devices in your local network
One advantage of running OpenVidu locally is that you can test your application client with other devices in your local network very easily without worrying about SSL certificates.
Access your application client through https://xxx-yyy-zzz-www.openvidu-local.dev:5443
, where xxx-yyy-zzz-www
part of the domain is your LAN private IP address with dashes (-) instead of dots (.). For more information, see section Accessing your local deployment from other devices on your network.
For more information, check the Angular tutorial.
To run the client application tutorial, you need Node installed on your development computer.
-
Navigate into the application client directory:
-
Install dependencies:
-
Run the application:
Once the server is up and running, you can test the application by visiting http://localhost:5080
. You should see a screen like this:
Accessing your application client from other devices in your local network
One advantage of running OpenVidu locally is that you can test your application client with other devices in your local network very easily without worrying about SSL certificates.
Access your application client through https://xxx-yyy-zzz-www.openvidu-local.dev:5443
, where xxx-yyy-zzz-www
part of the domain is your LAN private IP address with dashes (-) instead of dots (.). For more information, see section Accessing your local deployment from other devices on your network.
For more information, check the Vue tutorial.
To run the client application tutorial, you need Node installed on your development computer.
-
Navigate into the application client directory:
-
Install the required dependencies:
-
Run the application:
The application will seamlessly initiate as a native desktop program, adapting itself to the specific operating system you are using. Once the application is open, you should see a screen like this:
Running your application client from other devices in your local network
One advantage of running OpenVidu locally is that you can test your application client with other devices in your local network very easily without worrying about SSL certificates. For more information, see section Accessing your local deployment from other devices on your network.
For more information, check the Electron tutorial.
To run the client application tutorial, you need Node installed on your development computer.
-
Navigate into the application client directory:
-
Install the required dependencies:
-
Serve the application:
You have two options for running the client application: browser-based or mobile device-based:
To run the application in a browser, you will need to start the Ionic server. To do so, run the following command:
Once the server is up and running, you can test the application by visiting
http://localhost:5080
. You should see a screen like this:Mobile appearance
To show the app with a mobile device appearance, open the dev tools in your browser and find the button to adapt the viewport to a mobile device aspect ratio. You may also choose predefined types of devices to see the behavior of your app in different resolutions.
Accessing your application client from other devices in your local network
One advantage of running OpenVidu locally is that you can test your application client with other devices in your local network very easily without worrying about SSL certificates.
Access your application client through
https://xxx-yyy-zzz-www.openvidu-local.dev:5443
, wherexxx-yyy-zzz-www
part of the domain is your LAN private IP address with dashes (-) instead of dots (.). For more information, see section Accessing your local deployment from other devices on your network.Running the tutorial on a mobile device presents additional challenges compared to running it in a browser, mainly due to the application being launched on a different device, such as an Android smartphone or iPhone, rather than our computer. To overcome these challenges, the following steps need to be taken:
-
Localhost limitations:
The usage of
localhost
in our Ionic app is restricted, preventing seamless communication between the application client and the server. -
Serve over local network:
The application must be served over our local network to enable communication between the device and the server.
-
Secure connection requirement for WebRTC API:
The WebRTC API demands a secure connection for functionality outside of localhost, necessitating the serving of the application over HTTPS.
If you run OpenVidu locally you don't need to worry about this. OpenVidu will handle all of the above requirements for you. For more information, see section Accessing your local deployment from other devices on your network.
Now, let's explore how to run the application on a mobile device:
Requirements
Before running the application on a mobile device, make sure that the device is connected to the same network as your PC and the mobile is connected to the PC via USB or Wi-Fi.
The script will ask you for the device you want to run the application on. You should select the real device you have connected to your computer.
Once the mobile device has been selected, the script will launch the application on the device and you will see a screen like this:
This screen allows you to configure the URLs of the application server and the LiveKit server. You need to set them up for requesting tokens to your application server and connecting to the LiveKit server.
Once you have configured the URLs, you can join a video call room by providing a room name and a user name. After joining the room, you will be able to see your own video and audio tracks, as well as the video and audio tracks of the other participants in the room.
-
For more information, check the Ionic tutorial.
To run the client application tutorial, you need Android Studio installed on your development computer.
-
Open Android Studio and import the project located at
openvidu-livekit-tutorials/application-client/openvidu-android
. -
Run the application in an emulator or a physical device by clicking the "Run" button in Android Studio. Check out the official documentation for further information.
The application will initiate as a native Android program. Once the application is opened, you should see a screen like this:
This screen allows you to configure the URLs of the application server and the LiveKit server. You need to set them up for requesting tokens to your application server and connecting to the LiveKit server.
Connecting real Android device to application server running in you local network
One advantage of running OpenVidu locally is that you can test your application client in a real Android device and be able to reach the application server very easily without worrying about SSL certificates if they are both running in the same local network. For more information, see section Accessing your local deployment from other devices on your network.
Once you have configured the URLs, you can join a video call room by providing a room name and a user name. After joining the room, you will be able to see your own video and audio tracks, as well as the video and audio tracks of the other participants in the room.
For more information, check the Android tutorial.
To run the client application tutorial, you need Xcode installed on your MacOS.
-
Launch Xcode and open the
OpenViduIOS.xcodeproj
that you can find underopenvidu-livekit-tutorials/application-client/openvidu-ios
. -
Run the application in an emulator or a physical device by clicking on the menu Product > Run or by ⌘R.
Emulator limitations
Publishing the camera track is not supported by iOS Simulator.
If you encounter code signing issues, make sure you change the Team and bundle id from the previous step.
The application will initiate as a native iOS application. Once the app is opened, you should see a screen like this:
This screen allows you to configure the URLs of the application server and the LiveKit server. You need to set them up for requesting tokens to your application server and connecting to the LiveKit server.
Connecting real iOS device to application server running in you local network
One advantage of running OpenVidu locally is that you can test your application client in a real iOS device and be able to reach the application server very easily without worrying about SSL certificates if they are both running in the same local network. For more information, see section Accessing your local deployment from other devices on your network.
Once you have configured the URLs, you can join a video call room by providing a room name and a user name. After joining the room, you will be able to see your own video and audio tracks, as well as the video and audio tracks of the other participants in the room.
For more information, check the iOS tutorial.
Understanding the code#
The application is a simple ASP.NET Core Minimal APIs app with a single file Program.cs
that exports two endpoints:
/token
: generate a token for a given Room name and Participant name./livekit/webhook
: receive LiveKit webhook events.
Let's see the code Program.cs
file:
Program.cs | |
---|---|
|
- Import the LiveKit .NET SDK.
- A
WebApplicationBuilder
instance to build the application. - The name of the CORS policy to be used in the application.
- A
IConfiguration
instance to load the configuration from theappsettings.json
file, including the required environment variables. - The port where the application will be listening.
- The API key of LiveKit Server.
- The API secret of LiveKit Server.
- Configure CORS support.
- Configure the port.
- Build the application and enable CORS support.
The Program.cs
file imports the required dependencies and loads the necessary environment variables (defined in appsettings.json
file):
SERVER_PORT
: the port where the application will be listening.LIVEKIT_API_KEY
: the API key of LiveKit Server.LIVEKIT_API_SECRET
: the API secret of LiveKit Server.
Finally the application enables CORS support and the port where the application will be listening.
Create token#
The endpoint /token
accepts POST
requests with a payload of type application/json
, containing the following fields:
roomName
: the name of the Room where the user wants to connect.participantName
: the name of the participant that wants to connect to the Room.
Program.cs | |
---|---|
|
- The endpoint obtains a Dictionary from the body request, and check if fields
roomName
andparticipantName
are available. - A new
AccessToken
is created providing theLIVEKIT_API_KEY
andLIVEKIT_API_SECRET
. - We set participant's name and identity in the AccessToken.
- We set the video grants in the AccessToken.
RoomJoin
allows the user to join a room andRoomName
determines the specific room. Check out all Video Grants. - Obtain the JWT string from the AccessToken.
- Return the token to the client.
- Return a
400
error if required fields are not available.
The endpoint obtains a Dictionary from the body request, and check if fields roomName
and participantName
are available. If not, it returns a 400
error. If required fields are available, a new AccessToken
is created with the proper participant's identity, name and video grants. The RoomJoin
grant allows the user to join a room and the Room
grant determines the specific room. Check out all Video Grants.
Finally, the returned token is sent back to the client.
Receive webhook#
The endpoint /livekit/webhook
accepts POST
requests with a payload of type application/webhook+json
. This is the endpoint where LiveKit Server will send webhook events.
Program.cs | |
---|---|
|
- Initialize the WebhookReceiver using the
LIVEKIT_API_KEY
andLIVEKIT_API_SECRET
. It will help validating and decoding incoming webhook events. - The raw string body of the request contains the webhook event.
- The
Authorization
header is required to validate the webhook event. - Obtain the
WebhookEvent
object using theWebhookReceiver#Receive
method. It takes the raw body as a String and the Authorization header of the request. - Consume the event as you whish.
- Return a response to LiveKit Server to let it know that the webhook was received correctly.
- You can handle any exception triggered by the validation process.
We first initialize a WebhookReceiver
object using the LIVEKIT_API_KEY
and LIVEKIT_API_SECRET
.
Then we need the raw body as a String and the Authorization
header of the request. With them we obtain a WebhookEvent
object calling method WebhookReceiver#Receive
. If everything is correct, you can do whatever you want with the event (in this case, we just log it).
Remember to return a 200
OK response at the end to let LiveKit Server know that the webhook was received correctly.
Configure Webhooks
If you are using a production deployment, remember to configure the webhook URL to point to your local application server as explained in the Send Webhooks to a Local Application Server section.